By Prima Temp Authors, Talonsoft Inc.
Wage campaigns and reside history!
Grab a replica of Age of Sail II: Prima's legitimate technique Guide sooner than you command your ships to victory. Prima's advisor may also help you capitan the main memorable send in heritage, delivering you Prima's support. Prima's authentic technique consultant give's you:
• A basic word list of naval phrases for professional send navigation and management
• designated details on send layout for identity of enemy and allied ships
• powerful education suggestions for specialist seamen and landlubbers alike
• serious naval innovations for a hundred ancient missions
• tips about surviving conflict in single-player mode and multiplayer mode
Read or Download Age of Sail ll: Prima Official Strategy Guide PDF
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Extra info for Age of Sail ll: Prima Official Strategy Guide
Ship(s) of the line: In the game, a three-masted (foremast, mainmast, and mizzenmast, plus bowsprit), very large, square-rigged vessel used in all major European navies from about 1650. During the wars between Great Britain and the Netherlands in the mid1600s, tactics evolved to where warships commonly maneuvered one behind the other in a line of battle to best utilize their fearsome broadsides. In a series of furious and hardfought battles, it became obvious that some ships were just too small and too feebly built to operate in such a line.
The usual treatment was amputation, with the surgeon using a bone saw to remove damaged limbs. Because surgery was performed without anesthetic, patients drank rum to dull the pain and bit on a cord of rope or leather. Fortunately, most patients passed out during the procedure. The remaining stump was dipped in boiling pitch to seal the wound, stop the bleeding, and fight infection. Often amputees wore “peg legs” of wood so they could get around. When a crewman sustained a treatable break, the ship’s carpenter would make a wooden splint to immobilize the limb while the fracture healed.
They are less accurate from long range, but patience makes this tactic well worthwhile. It is effective for weakening the enemy before closing the gap to engage at a more personal level. The ability to hit an enemy when he or she can’t hit back is useful for softening up the opposition, or for carrying out a delaying action against numerically superior enemy forces. Just remember that, when and if you achieve superiority, engaging at close range will afford you far greater advantages. com Prima’s Official Strategy Guide • Never let the enemy know what you’re about to do.
Age of Sail ll: Prima Official Strategy Guide by Prima Temp Authors, Talonsoft Inc.