Download Away3D 3.6 Essentials by Matthew Casperson PDF

By Matthew Casperson

ISBN-10: 184951206X

ISBN-13: 9781849512060

Away3D is a magnificent know-how, and this publication is targeted on exhibiting you the way to create useful and enjoyable 3D Flash purposes with lots of step by step examples, how to assist you stay away from universal blunders, simple English factors of the thoughts and strategies utilized by Away3D, and sincere suggestion that will help you comprehend many of the inconsistencies within the Away3D code base. This e-book is intended for newbies in addition to skilled Flash builders who're seeking to create 3D purposes in Flash utilizing the Away3D engine. even if you're utilizing Away3D for the 1st time or are a professional developer, this booklet will give you an effective origin in taking Flash to the following size. it may well even be used as a reference advisor through Flash builders who're already conversant in Away3D.

Show description

Read Online or Download Away3D 3.6 Essentials PDF

Best video production books

The Second Life Herald: The Virtual Tabloid that Witnessed the Dawn of the Metaverse

"Peter Ludlow and Mark Wallace provide a desirable frontline standpoint on existence within the rising multiverses--rich, immersive multiperson online game worlds the place humans dwell, behavior company, interact in politics, and fight with crime, corruption, and different kinds of ethical transgression.

ActionScript 3.0 Game Programming University

Examine ActionScript three. zero the thrill approach, by way of developing sixteen nice video games: genuine, strong video games - not only ''web toys''!   Highly-rated ActionScript educational, now with seven new 3D and card video games! Code and methods simply adaptable to education, advertisements, and extra For Flash artists studying ActionScript, Flash programmers trying to create video games, and upgraders from ActionScript 1.

Houdini On the Spot. Power User Tips and Techniques

Choked with greater than 350 options, this e-book offers what you want to know-on the spot. Its concise presentation options is suited for skilled artists no matter if you are:*Migrating from one other visible results application*Upgrading to Houdini 9*Seeking a convenient connection with increase your skillability with HoudiniHoudini immediate provides speedy strategies in an obtainable layout.

Sams Teach Yourself HTML5 in 10 Minutes, 5th Edition

You do not need to attend to start utilizing HTML5, the successor to HTML four and XHTML. HTML5 is now being applied within the most up-to-date models of all of the significant browsers, and with it come one of the most interesting and strong advances in net improvement know-how in years. educate your self HTML5 in 10 mins bargains easy, functional solutions for quick effects.

Additional resources for Away3D 3.6 Essentials

Example text

Paste the code for the Away3DTemplate class into the new file. 4. Click File | Save. 5. as in the same directory as the FLA file from the previous instructions. 6. Go back to the FLA file and click File | Publish Settings…. 7. Click on the Flash tab, and click on the Settings… button. [ 23 ] Chapter 1 Positioning objects in a 3D scene Before we start adding objects to the scene, it is important to know how objects are positioned in a 3D environment. Traditional 2D Flash applications place objects on the screen along the X (or horizontal) and Y (or vertical) axes.

Here we simply get a reference to these two objects for convenience. [ 19 ] Building Your First Away3D Application 3. Click File | New | ActionScript Class. 4. In the New ActionScript Class dialog box, type Away3DTemplate in the Name textbox and click on the Finish button. 5. as file, overwriting any default code that may be present. 6. as file in the Project Explorer | Flex Navigator pane and click on the Set as Default Application option. The icon for the file should include a green triangle and a blue sphere.

Flip Boolean false Flips the orientation of the sides of the cube. This is used to make a cube that is visible from the inside. segmentsW int 1 Defines the number of segments that make up the cube along its width. segmentsH int 1 Defines the number of segments that make up the cube along its height. segmentsD int 1 Defines the number of segments that make up the cube along its depth. mappingType String CubeMappingType. NORMAL / "normal" Defines how the UV coordinates are applied to the cube. Valid values are normal and map6.

Download PDF sample

Away3D 3.6 Essentials by Matthew Casperson


by Kevin
4.0

Rated 4.58 of 5 – based on 20 votes