Download Backgammon For Dummies by Chris Bray PDF

By Chris Bray

ISBN-10: 0470770856

ISBN-13: 9780470770856

A finished and enjoyable consultant to Backgammon!

Backgammon is without doubt one of the oldest video games on the earth, the origins of which date again a few 5000 years – and it's nonetheless going powerful. It loved an enormous resurgence within the Seventies, after which back within the Nineties with the recognition of the net, the place thousands of individuals play tournaments on-line each day.

Today, backgammon's following within the united kingdom is massive, with a devoted British Isles Backgammon organization, and countless numbers of face-to-face tournaments occurring around the united kingdom each year.

In this ebook, backgammon specialist Chris Bray walks you thru the fundamentals of constructing a board, establishing options, center and end-game strategies, and tips about while to make key strikes. You'll additionally familiarize yourself with uncomplicated percentages, the doubling dice and the 25% rule. And so one can take your gaming additional, there's lots of suggestion to get you begun in match backgammon, in addition to enjoying on-line.

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Additional info for Backgammon For Dummies

Example text

Qxp 40 9/9/08 8:45 PM Page 40 Part I: Starting and Playing the Game 13 14 15 16 17 18 19 20 21 22 23 24 12 11 10 9 6 8 7 5 4 3 2 1 Figure 3-3: Hoping for 1, 2, 3. White has a checker on the bar and must roll a 1, 2, or 3 to re-enter the board. From the dice table, you can quickly see that 27 rolls contain a 1, 2, or 3. As 27 is 75 per cent of the 36 possible outcomes, White therefore can enter 75 per cent of the time. The remaining 25 per cent of the time, she languishes on the bar. Please don’t be intimidated by the numbers – you’ll soon be quoting these percentages as second nature and wondering what all the fuss was about.

If you don’t have any checkers on a point corresponding to the number you’ve rolled but you do have checkers on higher numbered points, you must move from one of the higher points. For example, if you roll a 5 and have no checkers on your 5-point but you do have checkers on your 6-point, you must play 6/1 with the 5. EX If you roll a number bigger than any of your occupied points, you bear off checkers from your highest occupied point. PLE AM You roll 65 but only have checkers on your 1-point, 2-point, and 3-point.

In the following sections, I explain the possibilities and how to put these possibilities to work for you. Reading a dice table Rolling two dice together produces 36 possible outcomes, as shown in Table 3-1. The outcome for one die is shown in normal script and the other in italics. qxp 36 9/9/08 8:45 PM Page 36 Part I: Starting and Playing the Game Table 3-1 Outcomes of Rolling Two Dice Dice 1 2 3 4 5 6 1 11 12 13 14 15 16 2 21 22 23 24 25 26 3 31 32 33 34 35 36 4 41 42 43 44 45 46 5 51 52 53 54 55 56 6 61 62 63 64 65 66 Each individual number shows up 11 times in the dice table, and the chances of rolling a specific number are 11 in 36.

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Backgammon For Dummies by Chris Bray

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