
By Joke Torbeyns, Erno Lehtinen, Jan Elen
ISBN-10: 3319202758
ISBN-13: 9783319202754
ISBN-10: 3319202766
ISBN-13: 9783319202761
This e-book describes examine results on domain-specific severe video games. the 1st a part of the booklet specializes in the layout and significant features of exact (mainly math-related) critical video games. the second one a part of the ebook provides fresh empirical reviews on those video games, exploring issues akin to the effectiveness of great video games for studying and lengthening motivation and the effect of newcomers’ domain-specific and video game talents. the mixing of great video games into the curriculum and next functionality and motivation results also are offered.
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2004). Development of numerical estimation in young children. Child Development, 75, 428–444. 26 S. Linsen et al. Siegler, R. , & Ramani, G. B. (2009). Playing linear number board games—but not circular ones—improves low-income preschoolers’ numerical understanding. Journal of Educational Psychology, 101, 545–560. , & Szücs, L. (2010). Relationships between magnitude representation, counting and memory in 4- to 7-year-old children: A developmental study. Behavioral and Brain Functions, 6, 1–14.
The openness of the gameplay allows players the opportunities to explore different numerical connections in an environment where there are no right or wrong answers. Future directions of the game development include additional game features and extensions to larger numbers and rational numbers. Keywords Adaptive number knowledge • Arithmetic problem solving • Game design • Hundred square E. Lehtinen (*) • B. Brezovszky • G. Rodríguez-Aflecht • H. Lehtinen • J. McMullen N. Pongsakdi • K. Veermans • T.
2003). The mediating effects of anonymity and proximity in an online synchronized competitive learning environment. Journal of Educational Computing Research, 29(2), 153–167. 2190/59CX-3M7L-KKB4-UYDD. Number Navigation Game (NNG): Design Principles and Game Description Erno Lehtinen, Boglárka Brezovszky, Gabriela Rodríguez-Aflecht, Henrik Lehtinen, Minna M. Hannula-Sormunen, Jake McMullen, Nonmanut Pongsakdi, Koen Veermans, and Tomi Jaakkola Abstract This chapter describes the Number Navigation Game (NNG), a gamebased learning environment aimed at the promotion of flexibility and adaptivity with arithmetical problem solving in 10- to 13-year-old students.
Describing and Studying Domain-Specific Serious Games by Joke Torbeyns, Erno Lehtinen, Jan Elen
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