By Dave Morris
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Extra resources for Dragon Warriors: The Lands of Legend No. 6 (Dragon warriors)
The action of calling upon them takes one Combat Round, and the spirits will take 76 form 1-4 Rounds after that. The spirits of characters below 5th, rank fight as Skeletons, characters who were 5th-8th rank in life are represented as Ghouls, and those of higher rank return to unlife as Wraiths. Notwithstanding the creature stats used, all spirits held and summoned back by the spear appear as ragged, half-glimpsed images like shadows seen through smoke. When the spirits are released by the spear, the wielder must roll to see if they obey him.
The Hand is bulky. A Sorcerer or Elementalist who wears it has a 5% chance of miscasting any spell he tries. It throws the wearer slightly off balance, causing a loss of 1 point from EVASION. A right-handed character must fight with his weapon in the other hand, because the Hand is too heavy to swing 65 accurately. This results in a penalty of -1 to both ATTACK and DEFENCE. (Note that all Sorcerers are left-handed. ) Despite these disadvantages, Helgrim's Hand is a useful possession. It has a number of functions which are used by expending 'charges'.
Also, there are two languages which no longer have a spoken form: Ancient Kaikuhuran and Lughwyd. These must be acquired from a tutor and the scripts (Qemor Hieroglyphics and Kell respectively) must be learned at the same time. 97 4 The Calendar The calendar of the north-western lands differ slighly from our own, but for game purposes the differences are ignored in this book. Since much of the known world was at one time under the sway of the Selentine Empire, the old Reman Calendar of the Empire is still used.
Dragon Warriors: The Lands of Legend No. 6 (Dragon warriors) by Dave Morris