By Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge
This booklet constitutes the refereed complaints of the fifth foreign convention on critical video games improvement and functions, SGDA 2014, held in Berlin, Germany, in October 2014. The 14 revised complete papers offered including four brief papers have been conscientiously reviewed and chosen from 31 submissions. the focal point of the papers used to be at the following: video games for wellbeing and fitness, video games for scientific education, critical video games for kids, song and sound results, video games for different reasons, and video game layout and theories.
Read Online or Download Serious Games Development and Applications: 5th International Conference, SGDA 2014, Berlin, Germany, October 9-10, 2014. Proceedings PDF
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This e-book constitutes the refereed court cases of the fifth foreign convention on critical video games improvement and functions, SGDA 2014, held in Berlin, Germany, in October 2014. The 14 revised complete papers provided including four brief papers have been rigorously reviewed and chosen from 31 submissions.
Extra info for Serious Games Development and Applications: 5th International Conference, SGDA 2014, Berlin, Germany, October 9-10, 2014. Proceedings
Manual for the one-session treatment of specific phobias in children and adolescents (2001) (unpublished manual) 3. : Measuring and defining the experience of immersion in games. International Journal of HumanComputer Studies 66, 641–661 (2008) 4. : Exposure in Vivo Therapy. Encyclopedia of Psychotherapy, 761–768 (2003) 5. : Virtual Reality Exposure Therapy in Anxiety Disorders: A Systematic Review of Process-And-Outcome Studies. Depression and Anxiety 27, 933–944 (2010) 6. : Treating Cockroach Phobia with Augmented Reality.
Figure 7 and 8 present the results obtained. 26 participants had a frequent or very frequent level of contact with video games and 14 participants in group B had at least an average level of experience with the Nintendo Wii. 2 Ghz Intel Xeon E31235 processor, an NVIDIA Quadro 400 graphic card, a Solid State Drive and 16 Go of RAM. The game ran on a 21 inches widescreen display at a resolution of 1680 by 1050 pixels under Windows 7 (x86) SP1 business edition. To play with the first method of interaction of our game, a Nintendo Wiimote model RVL(M)-2 with a “Wii Motion Plus” extension, a Kinivo BTD-300 Blutooth dongle and a generic USB sensor bar with 6 lights were also used.
Sound effects have been added for every action in the game to improve its realistic aspect and the appearance of the spoon and cup change visually throughout a game session. Fig. 1. The serious game prototype Effect of Ecological Gestures on the Immersion of the Player in a Serious Game 25 Like we discussed, the kettle emits some steam once activated. The spoon will be empty or filled with grains of coffee or a cube of sugar depending on the player’s progression. Finally, the cup will contain models to show all of the components added inside during the play through, as shown by Figure 3.
Serious Games Development and Applications: 5th International Conference, SGDA 2014, Berlin, Germany, October 9-10, 2014. Proceedings by Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge